All items are removed from the game. This makes the game play emphasize fighting
skills rather than item fetching/controlling and makes most matchups very even.
All players are given the same weapon for a server-determined length of time.
Weapons are cycled randomly or in order. When random, the server can force all
weapons to be used at least once.
Visible weapon support.
The server can control exactly which weapons are used and whether these are used
randomly or in order.
Regular blaster can do any amount of damage (default: 100 HP) which makes it a
serious weapon.
The server gives all clients health and ammo at the same rate.
You can only gain health while not attacking (shooting), drowning, burning or
being slimed.
Server can control how many points clients get for kills, killed, suicides
(default: +1.0, -0.2, -1.0).
9 different scoreboards and 5 different HUD options.
Optional HUD mini-scoreboard shows you where you are relative to the first and
last players and the players immediately above and below you.
HUD and scoreboards show your rank and PPH (Points Per Hour) as well as the time
remaining before the server switches to the next weapon.
When you are killed, the MOD message shows the health of your attacker, so you
know how healthy he was when he killed you ("Damn, I almost got him!").
Extensive on-line help and information and clients are put into observer mode
when they connect to the server.
Full Eraser Bot support in NIQ or regular (items) modes, deathmatch or CTF.
Servers can spawn X bots, while leaving room for Y clients to connect and bots
will be removed automatically if necessary.
Servers can completely disable the Eraser Bot code if not using bots
(niq_ebots=0).
In CTF mode, flags are left in the game (duh) and the grappling hook is
available. Eraser Bots make full use of the grappling hook (bot_tarzan=1).
Map-cycling support. Maps can be cycled in order or randomly, with the option of
forcing all maps to be used in random mode.
Player ID in any mode.
Grappling (Q2CTF) hook in any mode.
Server can enable (voluntary) client handicapping. Clients can reduce the damage
they do if they are an LPB, for example.
Server can disable NIQ so that items are spawned and regular DM/CTF/teamplay
with or without bots is possible.
Optional automatic loading of the next level even if no client forces this
(useful with Eraser Bots).
Support for teamplay modes (not tested at all though).
The "sv status" command shows status of all players, including bots (useful on
the server).
MOTD support. It is possible to put a 4-line custom message into the file
niqmotd.txt.
The number of clients in the game is shown each time a client enters the game or
disconnects.
(the following apply to sp/coop mode only)
In sp/coop mode, players have to kill monsters to get health and kill N monsters
to switch to the next weapon (optional). The tougher the monster, the more
health you get for disposing of it.
In sp/coop mode, when a player kills a monster, a message describing who killed
what is sent to the top of the screen.
In sp/coop mode, all key items (keys, CDs, markers, the commander's head) stay
in the game along with the environment suit and the rebreather and monsters will
drop these items when killed, if applicable.
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